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Kill Me, Darling. And then... avenge me
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A wife who fears aging. A blood-kin disguised as a woman. A baron who will burn the world for revenge. You buried her, raised an army, and declared war on the blood-lords. The griffins of the Greenmarch will darken the sky—even if it costs everything.
The Tragedy of House Winshire
A Dark Fantasy Tale of Love, Betrayal, and Vengeance
They wanted your griffins. So they took your wife instead. The blood-lords of House Winshire, the outcast monsters of the Silver Eagle lands, have long coveted the griffin bloodline that only the Greenmarch can breed. When you refused their disguised merchants, they did not raise an army. They raised a hand against the one thing you could not lose. Now she lies in the earth. You put her there yourself. And the road to Winshire is open before you.
The Story
You are the Baron of the Greenmarch, a swamp-lord whose family has tamed griffins for generations. Your land is poor, your people hard, your castle perpetually wrapped in mist. But you have one thing the ancient blood-lords of House Winshire cannot breed, cannot buy, and cannot steal: the sky itself.
The Arrival
It begins with a caravan of camels on a silver morning, blue-and-gold banners bearing the sigil of the River Sultan. They come bearing silk, saffron, sapphires, and a mirror that catches your wife's face too clearly. They offer a fortune for a pair of fertilized griffin eggs and a pair of chicks. They smile too much. They blink too rarely. You should have trusted that unease.
The Banquet
At the feast that night, a wandering knight—the young Lothessar of the Twin Eagles—leans in during a drinking song and whispers a warning: "Those merchants are not living men." You have a choice. Believe him. Confront them. Or wait and watch.
The Masseuse
A month passes. Your wife Isolde has never looked more beautiful. Her skin glows, her hair shines, her body seems to have shed years like an old skin. She credits the new aromatherapist in Jade Town—a tall, graceful foreign woman named Madame Vivian, who has become her closest confidante. But Madame Vivian is not a woman. He is a blood-handmaiden of House Winshire, a male creature who can never be a man, who cannot feel the heat of living flesh, who cannot possess the women he envies—except by turning them into something like himself. The "beauty oil" he feeds your wife is not oil. It is the first stage of the Rite of Turning. He is already inside your house. He is already inside her skin.
The Night of Blood
You wake in the dark to a sound you do not recognize. Your wife is gone. The corridors are cold. And one by one, you find them: your loyal guards, drained white, their throats torn open with two small wounds, their faces frozen in expressions of terrible tenderness. At the end of the hall, in the old bathhouse, you find her. She has wings now. Black, leathery, glistening things that flex and twitch behind her shoulders. Her eyes are no longer green but the color of bruises. And when she opens her mouth, there are fangs. But she is still Isolde. She is still inside. And she is begging you to end it.
The Final Words
You drive the blade through her chest. The wings wither. The claws fade. The color bleeds back into her eyes, and for a moment, she is only your wife again—older now, mortal, tired, with the first grey at her temples and blood on her lips. She pulls the sword toward her own throat and whispers: "Kill me, my love. And then... find the one who did this. Find them all. Promise me you will not mourn until it is done."
The March to Winshire
You bury your dead. You burn her body. The griffins scream. The people of the Greenmarch gather with spears and rusted swords, ready to follow you into a war that has no right to be won. But the Greenmarch is poor, and your army cannot carry the weight of the griffins' hunger alone. Then the old Earl of the Twin Eagles arrives with white-cloaked knights and a train of supply wagons. He does not offer his army. He offers something harder to accept: food, grain, remounts, smiths—the tools to keep your vengeance alive long enough to reach the black castle. He tells you an old story about teeth and lips. Then he waits for your answer.
The Final Confrontation
The great hall of Winshire burns. Your knights lie dead. Your griffins fall from the sky. But you have done something no one has ever done: you have made the Blood Duke bleed. He stands before you on his ruined dais, wounded and exhausted, and offers you peace. A draw. Reparations. He says he would undo it all if he could. He says you cannot win. And at his feet, naked and trembling, crawls the creature who once called himself Madame Vivian, weeping that it was all your wife's fault for fighting back. The Duke waits for your answer. The creature sobs. The fires burn lower. What do you do?
The Hidden Ending
There is one more path. One the cards do not show at first. In the final moment, as the Duke lies dying with a silver candlestick driven into his heart, his hand reaches for a small, delicate watch at his chest. You stop him—but you shatter it. The world folds. Time reverses. You wake in your own bed, in your own keep, with the smell of the marsh drifting through the shutters and your wife's voice calling from the yard below. Nothing has happened yet. But you remember everything. You have a second chance. What will you do with it?
What This Card Offers
A fully realized dark fantasy world — the Silver Eagle lands, fractured after the old king's death, where ancient vampires scheme in black marble halls and swamp-lords ride griffins through the mist.
A tragic, emotionally charged NTR storyline — not cheap betrayal, but slow, insidious corruption. Your wife is not faithless. She is taken. And she fights until the very end.
A vindictive war arc — lead a doomed army against an immortal enemy, with allies who believe in you and enemies who underestimate you.
A hidden time-loop ending — fail, lose everything, and still find the path back. Or don't. The choice is yours.
Deep supporting characters — a wandering knight who will one day find a grail, an old earl who knows the weight of grief, a blood-handmaiden who hates himself more than he hates the living, and a Duke who is ancient but not invincible.
Rich, literary prose — scenes written with the weight and texture of medieval tragedy, from mist-choked fens to burning vampire halls.
- Meaningful choices at every stage — from the first banquet warning to the final offer of peace, your decisions shape the course of events.
Content Tag
s Dark Fantasy · Medieval · Tragedy · NTR · Vampires · Blood Magic · Corruption · Revenge · War · Political Intrigue · Griffins · Time Loop · Emotional · Atmospheric · Worldbuilding
Begin Your Vengeance
The mist is rising over Jade Town. A caravan of camels moves through the fog on the southern road, and your wife is standing at the gate, watching them come. You do not know it yet, but they have already chosen her. The only question is what you will do when you learn the truth. Play as the Baron of the Greenmarch. Avenge your wife. Burn House Winshire to the ground—or die trying. "Kill me, my love. And then... avenge me."
Hey folks, just a quick heads-up: while this isn't primarily an NTR-themed fantasy revenge card, the story does include non-consensual cheating content involving the character—specifically, she is forced into situations against her will. To be on the safe side, I've added the NTR tag as a warning for anyone who might want to avoid that.
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Questions
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A wife who fears aging. A blood-kin disguised as a woman. A baron who will burn the world for revenge. You buried her, raised an army, and declared war on the blood-lords. The griffins of the Greenmarch will darken th… On vFlip you talk with Kill Me, Darling. And then... avenge me face-to-face — live voice and an animated presence.
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